← ALL WORKVISUAL DEVELOPMENT / PROJECT
Descending Darkness Concept Design.
A playable world, designed from the ground up.

FINAL / WORK
Final Results.


- CLIENT
- Nightfall Studio
- ROLE
- Concept art · Map design · Props · Environment design
- TOOLS
- Blender · 3DCoat · Unreal Engine 5 · Substance Painter
OVERVIEW
Designing spaces for play.
I worked as a concept artist for Nightfall Studio, an independent game studio in Europe. I designed a two-floor player map, props ranging from handheld weapons to interactive machines, and more than six locations.
The work moved from initial sketches to rendered concepts with material callouts. I also worked in Unreal Engine 5 to manage assets in the playable environment.
01 / Development
From space to detail.
Location passes and callouts defined the shape and materials of the spaces before they moved into production.







