← ALL WORKVISUAL DEVELOPMENT / PROJECT

Descending Darkness Concept Design.

A playable world, designed from the ground up.

Final Nightfall environment layout in an industrial interior
NIGHTFALL / FINAL ENVIRONMENT
FINAL / WORK

Final Results.

CLIENT
Nightfall Studio
ROLE
Concept art · Map design · Props · Environment design
TOOLS
Blender · 3DCoat · Unreal Engine 5 · Substance Painter
OVERVIEW

Designing spaces for play.

I worked as a concept artist for Nightfall Studio, an independent game studio in Europe. I designed a two-floor player map, props ranging from handheld weapons to interactive machines, and more than six locations.

The work moved from initial sketches to rendered concepts with material callouts. I also worked in Unreal Engine 5 to manage assets in the playable environment.

01 / Development

From space to detail.

Location passes and callouts defined the shape and materials of the spaces before they moved into production.