← ALL WORKVISUAL DEVELOPMENT / PROJECT
Nodram.
An aquarium shaped by surveillance.

FINAL / WORK
Final Results.

- PROJECT
- Personal project
- ROLE
- Environment design · Exhibit design · Graphic design
OVERVIEW
A controlled world beneath the water.
Nodram is a personal aquarium design project shaped by my interest in science exhibits and story-driven games. I wanted the space to feel controlled and observed, using sloping walls and large concrete forms drawn from Brutalist architecture.
The exhibit graphics and wayfinding were designed to feel like believable parts of a working aquarium.
01 / Design process
Giving the space a system.
Early corner studies explored the architecture around the tanks. The graphics board develops signage, exhibit information, and wayfinding for the aquarium.




